Episode 109 - A Glimpse of Fear
In Episode 109 of COPICafe the hosts Rob and Josh discuss the progress of Cornucopias, which offers players a vast open world with unique environments and communities.
They also share their excitement about upcoming features, such as new vehicles, decorations, and the Nexus system. The creators discuss improvements to the game, including new premium outfits, graphical enhancements, and animal AI.
They introduce the concept of material cards and functional backpacks, and discuss strategies for combat. Additionally, they discuss new items, such as the Corn Cuties Backpacks and the Quantum Jack Helmet, and share their experiences wearing masks during the recording. Despite some challenges, they maintain a positive and engaging conversation throughout the episode.
- [00:00:00] Introduction to Cornucopias’ floating islands world. Light banter about drinks and costumes during the Quantum Autumn sale, with Rob drinking coke and Joker trying Disano.
- [00:05:00] Node progress for game downloads. Only nine nodes currently serving data, with some downloads completing in under five minutes. Plans for Docker, desktop, and direct node downloads. DDoS attack resolved. Expecting a December handover to the community and an upcoming Quantum Autumn build.
- [00:10:00] Upcoming build includes Autumn decorations, new vehicles (Super Phantom, Sunset Speeder), and the Nexus system for accessing purchased assets in-game. Team awaits final animations and NFTs before release. Teasers for trailers, combat, and next development phases.
- [00:15:00] Introduction of premium Vanguard Scout outfits for men and women. Improved graphics, menus, and avatar materials. “Glimpse of Solace” renamed to “Glimpse of Fear,” with Julia’s story teased. Work on AI navigation for combat and Quantum Monsters continues.
- [00:20:00] Advancements in animal AI and the addition of jetpacks for exploration. Future systems like health and needs may allow player injuries. Community enthusiasm grows as gameplay evolves.
- [00:25:00] Use of Substance Painter for PBR texturing to increase efficiency. Introduction of material cards for premium outfits, enabling material swaps between outfits. These cards are database-linked but not NFTs.
- [00:30:00] Combat strategies with different backpack types: Titan XL for tanks, smaller backpacks for stealth players. Larger packs affect movement speed. Testing multiple backpack carrying options for balance.
- [00:35:00] Details on the Quantum Compression Chamber powering jetpacks with quantum/genesium-based energy. Comparison with Stratos jetpack. Plans for quantum weapons against Quantum Monsters. Mention of Burger Barn hat with potential future utilities.
- [00:40:00] Showcase of Corn Cuties backpacks designed by Katherine and their popularity. Introduction of Quantum Jack helmet with armor rating and flaming visuals. Discussion of potential physical merchandise. Episode ends with Halloween wishes and excitement for upcoming releases.