Cornucopias
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Episode 93 - Consensus 2024 Special

In COPICafe Episode 93 titled "Consensus 2024 Special", the hosts Josh Jones and Rob Greig welcome the Corn Community and share highlights from the second day of the Consensus conference.


The team showcases their interactive Cornucopias booth, featuring multiple screens that attracted large crowds and sparked numerous questions from attendees. They emphasize the importance of professionalism, cross-chain strategies, and being part of the DePIN trend.


Key topics include the rollout plan for decentralized file nodes, the introduction of leaderboards as a reward system, and customer testimonials. Special guest Tobias, senior environment artist, shares insights into digital water creation and his excitement about attending the event in person after 1.5 years with the team.


00:00:00 The Cornucopias team welcomes the community and discusses their second day at Consensus. They highlight the fun and challenges of filming events and stress the importance of having a booth as part of their cross-chain strategy. The booth, featuring four player screens and a central display, attracted large crowds and significant attention.


00:05:00 Discussion of community reactions at Consensus. Attendees are impressed with Cornucopias’ graphics and gameplay. The team highlights benefits of the DePIN trend, user onboarding, and mentions that node registration is scheduled to go live on July 1st.


00:10:00 Rollout plan for decentralized file nodes: three phases (download, test, run). Over 7,500 out of 20,000 nodes already sold. Nodes aim to decentralize infrastructure, cutting download times to minutes. A professional filmmaker was hired for the first time to capture high-quality footage of the event.


00:15:00 Discussion on professionalism and the introduction of leaderboards as a reward system. Leaderboards incentivize play and pave the way for Esports. Special guest Tobias, senior environment artist, is introduced.


00:20:00 Tobias shares challenges of creating digital water in Unreal Engine. The team builds their own water assets for consistency and performance, covering lakes, rivers, and waterfalls. A remarkable in-game water leak is showcased.


00:25:00 Tobias, also known as Toby, shares his excitement about meeting the team in person after 1.5 years of remote work. He discusses his industry background, including working with a co-founder of Star Citizen, and his contributions such as designing Calido Valley track art. The section concludes with customer testimonials.