Cornucopias
العربيةالعربية

Episode 111 - Size Matters

In Episode 111 of COPICafe the hosts Rob and Josh discuss the latest goings on in the land of Cornucopias.


They provide updates on the exciting phase three sale featuring a significant cargo ship, the Juggernaut, and the recent successful early playtests that engaged the community with new challenges and jetpacks.


As they discuss ongoing content development and enhanced marketing strategies, the team emphasizes building strong connections with the Cardano Foundation for ecosystem growth while planning a major marketing push coinciding with the game's anticipated alpha release.


Highlights include the exploration of visually stunning environments, innovative travel techniques, and intricate gameplay features essential for player immersion, supplemented by community feedback.


The conversation concludes with insights on future updates, a focus on vehicle travel using player NFTs, and a sneak peek of new features in development, showcasing the team's commitment to enhancing the player experience.


  • [00:00:00] Updates on phase three sale featuring the Juggernaut cargo ship. Excitement about its role in the economy, cinematic reveal teased. Mentions of recent playtests, centralized exchange listing, and upcoming showcase.

  • [00:05:00] Successful early testing with 15-20 node operators on Linux and Windows. Playtest with 25-30 players enjoying jetpack challenges. Performance metrics discussed, with some U.S. connectivity issues noted. Hosts share their experiences and confirm upcoming CEX listing.

  • [00:10:00] Ongoing content and mechanics development. Discussion on LCX centralized exchange listing, supported by Cardano Foundation. Emphasis on stronger relationships with the foundation and refining marketing strategy with expert support.

  • [00:15:00] Strategic marketing approach: gradual data-driven advertising, audience testing, and avoiding overspending early. Major marketing push planned for Alpha release (Q2-Q3 2025). Focus on retention and substance in gameplay.

  • [00:20:00] Development updates on hollow caches, Nexus terminal, real-time menus, and expanded dynamic maps. Emphasis on exploration and engagement. Plans for cinematic marketing content and lore teasers. Gameplay demo includes asset acquisition via Nexus terminal.

  • [00:25:00] Exploration of new locations and the “bouncing technique” for extended travel. Visits to canyons and waterfalls, with stories about real-life cliff diving. Emphasis on preparation and safe travel with jetpacks. Potential for future quests in the area.

  • [00:30:00] Scenic exploration of a waterfall formed by an asteroid impact. Discussion on teleportation vs travel methods. Teasers of possible quantum monster challenges in caves. Highlighting immersive design, exploration, and group quests.

  • [00:35:00] Exploration of diverse Solace landscapes, with details like mossy trees and colorful rocks. Use of camera tools for photography. Suggestions for plot overlays to help players locate land. Development continues with player feedback in mind.

  • [00:40:00] Challenges of integrating land plots and overlays for activities like logging and fishing. Development of delegation systems for nodes. Sneak peek of the massive Atmos Juggernaut cargo ship and its gameplay utility.

  • [00:45:00] Discussion of feature timelines, confirming vehicle travel with player-owned NFTs won’t make the December build but is planned for future updates. Mention of upcoming Hanger Bay and closing encouragement for community support.