كورنوكوبياس
EnglishEnglish

Episode 117 - Unreal 5.5.1 Upgrade

In episode 117 of COPI Café, Rob and Josh delve into the vast sky realm of Cornucopias, an advanced MMO where players create avatars to explore floating islands and engage in activities such as crafting and racing.


They discuss the significant upgrade to Unreal Engine 5.5.1, addressing its challenges, including the lack of a DLSS driver, while celebrating improvements like memory leak resolutions and the introduction of a motion matching feature for more realistic character animations.


The conversation also covers the integration of AI for NPC interactions, ongoing server infrastructure enhancements, and new onboarding features aimed at attracting a broader player base. As the development progresses, the team highlights their commitment to creating an immersive gaming experience that surpasses existing titles, while looking forward to engaging the community through upcoming esports events and conventions.


  • [00:00:00] Rob and Josh celebrate the new year, share light-hearted anecdotes, and introduce the Unreal Engine 5.5.1 upgrade as a key milestone for Cornucopias.

  • [00:05:00] Transition to Unreal Engine 5.5.1 with no DLSS driver support yet. TSR remains available. Memory leaks resolved, control rig issues improved, and motion matching introduced for realistic AI-driven animations.

  • [00:10:00] Motion AI advancements enabling NPCs to animate dynamically without pre-made sequences. Vast motion database supports realism, helping smaller studios accelerate production and improve immersion.

  • [00:15:00] AI-powered NPCs trained on game lore for dynamic conversations. Potential for NFT ownership of NPCs. Game launcher improved with smoother switching between staging and live versions.

  • [00:20:00] Shift to decentralized file nodes for scalable downloads. Efficient partial data storage for users with limited space. Infrastructure built for esports-scale traffic with custom scaling solutions.

  • [00:25:00] Collaboration with Epic Games on experimental features. New bodysuit, streamlined character creator, tattoo shop, and tree-chopping mechanics teased. AI-driven quests and improved hair/clothing motion previewed.

  • [00:30:00] Nanite hair and cloth mechanics for improved realism. Focus on optimizing rendering for high performance. Teases mining, fishing, and land plot choices. Upcoming South American esports tournament mentioned.

  • [00:35:00] Onboarding updates to remove NFT cost barriers and ease new player entry. Seen as vital for marketing and partnerships. Plans for Rare Evo and other events balanced with development priorities.

  • [00:40:00] Closing reflections on expanding the immersive world, upcoming esports, and possible gaming conventions in New York or Europe. Commitment to fun, liveliness, and prioritizing core game delivery.